That's true... it's not 1995. Computer games are an established form of entertainment, with rigid audience expectations. I mean, the produce section at wally world even is arranged to make cucumbers and tomatoes look more appealing. It's just the way things are. If it looks like crap, you seem tone deaf, oblivious, it looks like an oversight. So, the question becomes, what else did you get wrong? You're giving your audience an expectation of crap from the first impression, and people are quite easy to influence. You could create an irreversible impression that your game sucks. I'm more visual than most, I'll play games that are gorgeous just to bask in their glow for a while. But I've never seen a game like that reach any huge success... as in, I'll never meet another person who had played one like that except through that games web forums. It's about framing expectations, as well.