I am trying to create a dialog box Playable to show dialog boxes in cutscenes. I've downloaded an example project called TimelineCinemachine_GameplayMarketDemo, which has a simple dialog box Playable, which uses just one script on the Timeline, called ConversationPlayable. However, I've also been watching the Unity video, "Unite Europe 2017 - Extending Timeline with your own playables", with James Bouckley, and he's using the Default Playables Package from the Asset Store, and he's using 4 scripts to create a Playable: Clip, Mixer, Behavior, and Track scripts. And he said that's probably going to change in the near future. And the Unity Manual says to use ScriptPlayable and PlayableBehaviour. I'm not sure what methodology I'm supposed to be using. Anyone have any insight? The 4 scripts method seems very confused to me.