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How add opacity to Particles/VertexLit Blended Shader?

Discussion in 'Shaders' started by Denis-Valjean, Apr 6, 2015.

  1. Denis-Valjean

    Denis-Valjean

    Joined:
    Mar 25, 2015
    Posts:
    39
    Hi guys,

    I am trying to make some clouds with particles. I found the Vertelix Blended to be a good one. The problem is that I want to make the clouds cast its shadows when the sun is behind them. I tried all kind of particle shaders but the only shader that seems to work is a trully opaque one. However, the clouds dont appears or are terrible viewing. I checked both cast and receive shadows option in the particle system, but they dont work. I dealed with color over time property too, but the clouds still dont block my sun light (directional light).

    I am new to unity and dont know much about shader programming. Can you help me please? Thanks in advance.
     
  2. huxley

    huxley

    Joined:
    Apr 27, 2009
    Posts:
    329
    Curious about the same thing as well. I can access it under the Standard shader with the _Color property, but there is nothing in the default VertexLit Blended Shader to gain this control
     
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