Hi I'm trying to get a path to work with constant speed. Is it supposed to be used like this? HOTween.To (transform, speed, new TweenParms (). SpeedBased (true). Prop ("position", hoPath.MakePlugVector3Path (). OrientToPath (lookAheadPercentage)). SpeedBased (true). Ease( EaseType.Linear )); It still does not move in a linear way. So what I want to achieve is movement along the path at a constant speed, even when my waypoints are not at equal distance to each other.