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Hotkeys

Discussion in '2018.3 Beta' started by pointcache, Sep 12, 2018.

  1. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    New hotkeys cant be removed.
    I dont need any of these terrain hotkeys and they override my f1 - f6 hotkeys i already have defined in the project through editor scripts.

    upload_2018-9-12_12-23-30.png

    You should add an option to disable or delete the hotkey altogether.

    upload_2018-9-12_12-24-16.png

    Add some basic hotkeys like "Pause" so stuff like this is not necessary

    Code (CSharp):
    1.     public class Pause {
    2.         [MenuItem("Edit/Run "+ Hotkeys.PAUSE)]
    3.         static void PauseGame() {
    4.             EditorApplication.ExecuteMenuItem("Edit/Pause");
    5.         }
    6.     }
     
    Last edited: Sep 12, 2018
    sand_lantern likes this.
  2. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    Deeeds likes this.
  3. salvadorj

    salvadorj

    Unity Technologies

    Joined:
    Jun 2, 2015
    Posts:
    2
    Thanks for the feedback. We'll add a button to clear the hotkey.