Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Hotkeys

Discussion in '2018.3 Beta' started by pointcache, Sep 12, 2018.

  1. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    570
    New hotkeys cant be removed.
    I dont need any of these terrain hotkeys and they override my f1 - f6 hotkeys i already have defined in the project through editor scripts.

    upload_2018-9-12_12-23-30.png

    You should add an option to disable or delete the hotkey altogether.

    upload_2018-9-12_12-24-16.png

    Add some basic hotkeys like "Pause" so stuff like this is not necessary

    Code (CSharp):
    1.     public class Pause {
    2.         [MenuItem("Edit/Run "+ Hotkeys.PAUSE)]
    3.         static void PauseGame() {
    4.             EditorApplication.ExecuteMenuItem("Edit/Pause");
    5.         }
    6.     }
     
    Last edited: Sep 12, 2018
    sand_lantern likes this.
  2. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    570
    Deeeds likes this.
  3. salvadorj

    salvadorj

    Unity Technologies

    Joined:
    Jun 2, 2015
    Posts:
    2
    Thanks for the feedback. We'll add a button to clear the hotkey.