so after playing game on iphone 6+ for 5 mins device gets hot and fps drops from 60 to 40. im thinking its physics. internal profiler says: iPhone Unity internal profiler stats: cpu-player> min: 9.0 max: 21.7 avg: 16.4 cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0 cpu-present> min: 0.0 max: 0.0 avg: 0.0 frametime> min: 9.2 max: 22.0 avg: 16.6 batches> min: 62 max: 66 avg: 63 draw calls> min: 68 max: 72 avg: 69 tris> min: 12267 max: 13691 avg: 12925 verts> min: 15657 max: 16911 avg: 16234 dynamic batching> batched draw calls: 78 batches: 13 tris: 3457 verts: 3492 static batching> batched draw calls: 78 batches: 13 tris: 3457 verts: 3492 player-detail> physx: 6.7 animation: 0.7 culling 0.0 skinning: 0.0 batching: 0.5 render: 4.4 fixed-update-count: 0 .. 1 scripting-scripts> update: 0.7 fixedUpdate: 2.4 coroutines: 0.1 scripting-memory> used heap: 901120 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0 does this sound like a lot of time for physics? or ram looks high? Researching, I cant seem to find any reference points or ways to calculate if that is too much. help appreciated, J