Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bug Host's player sees the Client's player far away when they should be right next to each other.

Discussion in 'Netcode for GameObjects' started by joseph114591452, Oct 2, 2023.

  1. joseph114591452

    joseph114591452

    Joined:
    Mar 14, 2020
    Posts:
    27
    Unity: 2022.3.8f1
    NGO: 1.6.0
    Transport: https://github.com/Unity-Technologi...nity.netcode.transport.steamnetworkingsockets

    Issue Description:

    In a multiplayer session through Steam:
    • Both host and client spawn a player.
    • Both players should appear adjacent to each other.
    • Host observes the client's player at a distant location.
    • Client, however, sees both players correctly positioned next to each other.
    I'm unsure about how to consistently reproduce this. Any guidance would be appreciated.

    The player object uses the ClientNetworkTransform component:
    Screenshot 2023-10-02 at 7.16.29 AM.png