Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Host Migration will work only for LAN games?

Discussion in 'Multiplayer' started by bumbumzz, Dec 8, 2015.

  1. bumbumzz

    bumbumzz

    Joined:
    Feb 20, 2014
    Posts:
    6
    Host Migration will work only for LAN games?

    From Unity Roadmap, it says that

    Networking: Host Migration

    Support for migrating the "host" of a network game to be one of the non-host clients when the host is disconnected or crashes. This should allow the game to continue with only a slight interruption for the other players.

    This will work with the network HLAPI for LAN games.

    What's about internet games? Is it going to work on that?
     
  2. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    support for host migration for internet relay server games is on the roadmap. No dates available yet.
     
  3. Deleted User

    Deleted User

    Guest

    Thanks for the info. Any thought on if it will work similar to the host migration just released?
     
  4. bumbumzz

    bumbumzz

    Joined:
    Feb 20, 2014
    Posts:
    6
    Any update of the roadmap for host migration for internet relay server games?
     
    Deleted User and Zebadiah like this.
  5. carmine

    carmine

    Joined:
    Jan 4, 2012
    Posts:
    394
    Is there an update when this will be available? Photon simply did this automatically and just fired an event when this happened. It's way more likely for someone to lose connection over the Internet then on a LAN.
     
    Deleted User likes this.