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Bug Horrible color banding with FSR 1.0 [2022.2]

Discussion in 'Universal Render Pipeline' started by Neonage, Dec 22, 2022.

  1. Neonage

    Neonage

    Joined:
    May 22, 2020
    Posts:
    238
  2. fendercodes

    fendercodes

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    Feb 4, 2019
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  3. Neonage

    Neonage

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    May 22, 2020
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  4. fendercodes

    fendercodes

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    Feb 4, 2019
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    I tried fsr2 but it came with its own set of optione. Breaking some post processing, ghosting issues etc. FSR is perfect for our needs if only for the banding!
     
  5. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
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    Hi, I once met this issue and found that it's caused by upscaling. Maybe it's a precision issue in URP's FSR shader.

    Have you tried submitting a bug report?
     
  6. fendercodes

    fendercodes

    Joined:
    Feb 4, 2019
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    We did some digging and apparently it could be due to FSR causing the upscaling texture to become R10G10B10 instead of the default R11G11B10 Unity uses. I would imagine that's done on purpose.. but is likely the root cause.
     
    wwWwwwW1 likes this.