hi everyone! Over the weekend I watched this masterpiece of an animation tutorial and it was phenomenal. I went from having the daunting task of implementing dozens of actions and run directions to ... complete comfort and understanding of at least one slice of character motion. Additionally, the web of possible interconnected states just feels so much more manageable using blend tree methods. Now I'm trying to figure out how to add JUMP and JETPACK actions to my controller. I Have both actions as animations available to me, but they have no ROOT MOTION within them so if my 'toon is running in any given direction, with a tap of the "jump" button, they'll stop dead in place and execute the vertical animation motion. What I'd hope for in case of jump is that motion would continue in the current direction and speed over the course of the jump (or whatever feels like fun after I play with it) I've tried a few things, but nothing has worked so far. I'm wondering if anyone has a link to a solid tutorial on how to write an animated jump for unity or can give a run down of the things they've personally done in the past. As crazy as it sounds, I'm writing this post from vacation, so I can't actually try anything out until I get home, but I can't get this problem out of my head, so I'm hoping to come home with a few strategies to try at my fingertips.