Hi there, I know there have been a hundred posts about this issue, but I'm yet to see an explanation or solution that actually applies. I had to format my computer and reinstall Unity, and now this issue is present. I can't create a project to reproduce it reliably on other computers, because it is editor related, not project. Prior to the reinstall, the game was running smoothly in the editor. In addition, this issue is also present in blank scenes. As in, I can't maintain 60fps in blank scenes. Builds run perfectly. I tried upgrading from 2017.1 to 2017.2, but the issue still remains. I added my GPU to the profiler, and Camera.Render at its peak is taking 0.047ms. Where Gfx.WaitForPresent is taking 27.44ms. These numbers are taken from a blank scene, but scenes with objects in them have similar values. As mentioned, I can't find an explanation or solution for this issue, and it's extremely annoying trying to test my game at ~25fps. Any help is greatly appreciated.