Hey people, I am currently trying to create good materials for the Asset Store, but I'm heaving huge issues with the Height Map slot Any help is greatly appreciated! 1. Sharp Height Maps for structures / manmade materials just don't work. I thought they would maybe stretch pixels that are next to the steep cliffs, but it just glitches wierdly. It works 'OK' on natural, more smooth materials like rocks, but it's not amazing either (side angle view creates glitches). Please see editor view and Height Map texture (part) below: 2. Why is the Occlusion Map not warped according to the Height Map? I understand silhouettes are difficult, but inside the triangle? That should be not problem, since Albedo etc. are warping according to the Height Map (kinda) in the right way? I don't want to miss out on occlusion if I want displacement. Am I doing something wrong?