Hello everyone, Sorry for rehashing another thread, "Pros and Cons of Unity", I wish to take a somewhat different perspective. If one has already made the game, when would it be a good idea to reinvent the wheel by using Unity? The main purpose of this thread is to find out how one game compares to the same game with Unity. More specifically, would the player of the game notice any significant changes, other than mentioning Unity in the opening credits? I was lucky enough to work on a game called Scurvy the Seaweed Slinger. Right now, I am tempted to recreate this game on Unity. The main reasons for my desire is: 1. See if I know Unity well enough to pull this off. 2. To find out how Unity compares to a home-made engine. After reading the pros and cons list from the previously mentioned thread, it seems the pros are: 1. Quickly creating a game. 2. Game-engine is quite cheap, unless 100,000 dollars in sales, and is still quite cheap. 3. If I spot a bug, I have a whole team of Unity employees, whom may help be squash the bug. 4. Cross-platform compatibility. My understanding, is limited, and the main things I would love to hear about are how well does Unity handle memory and CPU resources. I am not asking for my own sake. Rather, for the sake of the end-user. Does a game, using Unity, really eat up memory? Or is it barely noticeable? How hard is it to reach Unity, when a bug is spotted? How long is the bug resolved? Thank you for answering these questions.