I am experiencing a very weird issue. I am creating an extremely basic application that will just display a model on the HoloLens. I managed to create and build the Visual Studio project using the .NET scripting backend, but see a warning that this will be removed in future releases of Unity Engine. When I try to build a new Visual Studio project using the IL2CPP scripting backend, the project builds and I can compile the project within Visual Studio, but when I go to select a debug target to deploy the application to, there are no targets. I just want to make the point that when I say no targets, I mean that I cannot even select "Local Machine". I have looked through all of my settings and verified the minimum target version of Win10 SDK and everything looks good. When using the .NET scripting backend, I see my full list of debug targets including the HoloLens Emulator. This only happens in the IL2CPP project and I cannot figure out why. Any help will be greatly appreciated.