Hi, I am currently working on a project for visualizing 3d elements in the environment. Initially, i created the player game object and used be input system for navigation with keyboard and box controller. Now i want to implement the project to hololens , in the first step in which users can put on glasses and walk around in the environment. - I deleted the main camera the only camera that attached to the player - I make new camera for hololens, i made changes to a solid color, coordination Now, when I am running using a holographic emulator I cant move around, and the hololens just stock to the starting position. I tried to attach the camera to the player too but it just accepts the keyboard and box controller for navigating. I wonder can anyone help me what are my mistakes or solution for this? do I need to activate other features (i don't know such as spatial mapping) or modification to the camera, or player? sorry for my basic question as i am new to the development in Unity and Hololens. Thanks
I'm not sure what version of Unity you are using but most likely you are missing the addition of the Tracked Pose Driver to you camera. You can follow the documentation here to do that: https://docs.unity3d.com/2019.4/Documentation/Manual/configuring-project-for-xr.html