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Hololens: Hologram moved after "Trying to map your surroundings" despite having a WorldAnchor

Discussion in 'VR' started by MisterFoo, Feb 1, 2018.

  1. MisterFoo

    MisterFoo

    Joined:
    Feb 1, 2018
    Posts:
    1
    Title says it all. I do have a WorldAnchor on my root GameObject. I add it programmatically using obj.AddComponent<WorldAnchor>() after I created the GameObject and placed it where I want.

    Unfortunately I have a scenario where I sometimes lose tracking, resulting in the Trying to map your surroundings break. After tracking is back my GameObject often ends up somewhere else (sometimes just a few meters, sometimes it's completely gone) despite having a WorldAnchor.

    Does anyone experience the same? It makes WorldAnchors kinda useless, when they don't work when I most need them... Or do I need to add something else to make them work correctly?

    I am on Unity 2017.2.0f3 (64-bit).

    Thanks!
     
  2. Herms

    Herms

    Joined:
    Apr 27, 2018
    Posts:
    1
    Hey, i have a similiar problem, could you solve this issue?
     
  3. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404