Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

HoloLens: Graphics.Blit doesn't work when the "Single pass Instanced" is chosen.

Discussion in 'AR/VR (XR) Discussion' started by mordechai30, Oct 22, 2017.

  1. mordechai30

    mordechai30

    Joined:
    Jun 18, 2017
    Posts:
    3
    Graphics.Blit doesn't work when the "Single pass Instanced" is chosen.
    Regardless which kind of shader is being exploited during the call, embedded unity shaders don't work as well as a custom. The custom shaders have been written in accordance with all instructions from the next unity doc:
    https://docs.unity3d.com/Manual/SinglePassStereoRenderingHoloLens.html

    Thanks )

    P.S. the bug was tested on Unity 2017.1. and 2017.2 When i mean embedded shaders, i mean even most trivial: such as default Blit call without supplied shader as the third method param.