Trying to get networking to work between standalone/ios apps and hololens. So far everything tested working in the editor but no luck on the actual device. I tried networkManager and networkDiscovery, both not working on the device. Anyone else ran into this ? Thanks.
The HoloToolkit has some UNET examples. https://github.com/Microsoft/HoloTo...r/Assets/HoloToolkit-Examples/SharingWithUNET
We override NetworkManager and used that to detect client connections, we use this to stream all our content from PC to HoloLens and vice versa.
Thanks. I have had a look at that and got it working now. It turns out it's my windows firewall blocking the connection when I was testing between the device and unity editor.
I have this same problem--what was your firewall issue? I tried turning off Windows firewall to no avail. Network Discovery is not working for me. I start the server broadcast, but the client never receives the message.