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Hololens and the new Shader Graph

Discussion in 'VR' started by ARecentDeveloper, Jun 21, 2018.

  1. ARecentDeveloper

    ARecentDeveloper

    Joined:
    Mar 9, 2013
    Posts:
    1
    Hi,
    I was wondering if the new Shader Graph in Unity 2018.1 will work in Hololens? I am unable to compile the project for Hololens if I start a new project in any template mode but 3D?
    Am I missing something or is it how it should be?
    Thanks,
    A Unity User
     
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404
    Can you paste the compile error you're seeing?
     
  3. MadeFromPolygons

    MadeFromPolygons

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    Oct 5, 2013
    Posts:
    3,980
  4. MadeFromPolygons

    MadeFromPolygons

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    bump, have a live commerial project and need to resolve this?
     
  5. BrandonFogerty

    BrandonFogerty

    Joined:
    Jan 29, 2016
    Posts:
    83
    @GameDevCouple_I ,

    Unfortunately, Shadergraph does not work with the Single-Pass Instancing stereo mode. Currently, Shadergraph is not single-pass instancing aware and therefore shaders generated via shader graph do not write to the correct texture array slice. We are aware of that issue and will fix it.
     
    MadeFromPolygons likes this.
  6. MRW-Eric

    MRW-Eric

    Joined:
    Dec 3, 2018
    Posts:
    1
    Any updates? I want to start prototyping with Shader Graph on Hololens
     
  7. MadeFromPolygons

    MadeFromPolygons

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    Yes, would love to hear any updates now that it has been almost a year
     
  8. dieghobonilla

    dieghobonilla

    Joined:
    Sep 4, 2019
    Posts:
    6
    Any update here? I'd like to use shader graph with hololens, not sure what the best combination is, LWRP or URP, I tried building with MRTK + URP + 2019.3.14 but when trying to deploy to device (or emulator) it kind of freezes half way and I don't have any error or warning