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Hololens and the new Shader Graph

Discussion in 'Windows Mixed Reality' started by Globe3D, Jun 21, 2018.

  1. Globe3D

    Globe3D

    Joined:
    Mar 9, 2013
    Posts:
    1
    Hi,
    I was wondering if the new Shader Graph in Unity 2018.1 will work in Hololens? I am unable to compile the project for Hololens if I start a new project in any template mode but 3D?
    Am I missing something or is it how it should be?
    Thanks,
    A Unity User
     
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    348
    Can you paste the compile error you're seeing?
     
  3. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    2,183
  4. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    2,183
    bump, have a live commerial project and need to resolve this?
     
  5. BrandonFogerty

    BrandonFogerty

    Unity Technologies

    Joined:
    Jan 29, 2016
    Posts:
    83
    @GameDevCouple_I ,

    Unfortunately, Shadergraph does not work with the Single-Pass Instancing stereo mode. Currently, Shadergraph is not single-pass instancing aware and therefore shaders generated via shader graph do not write to the correct texture array slice. We are aware of that issue and will fix it.
     
    GameDevCouple_I likes this.
  6. MRW-Eric

    MRW-Eric

    Joined:
    Dec 3, 2018
    Posts:
    1
    Any updates? I want to start prototyping with Shader Graph on Hololens
     
  7. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    2,183
    Yes, would love to hear any updates now that it has been almost a year