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Hololens Academy Fitbox and Hololens Toolkit

Discussion in 'VR' started by Vern_Shurtz, Feb 20, 2017.

  1. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    I have a few projects where I used the Hololens Academy series as a basis to develop from and now since the Hololens Toolkit has been updated for use with Unity 5.5 which has Hololens integration into Unity I am trying to convert the projects over too the Toolkit.

    I am able to get most of it switched over but are having issues with the Fitbox prefab and script which I really wished was in the toolkit. Being able to move to a good position with the fitbox active before placing your holographic stuff is nice.
     
    Hodgson_SDAS likes this.
  2. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
    Hi Vern,

    I'd love to see this get put into the the HoloToolkit. It's worth mentioning that the HoloToolkit and the HoloAcademy diverge greatly. You're more than welcome to create an issue over on github and even submit a pull request if you get it working.
     
    juangimeno likes this.
  3. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    Diverge is certainly a word for it. I'm pretty much done switching my project over. Fitbox is the only thing I did not pursue. I think I have a work around for it though.

    Thanks for the response... :)
     
  4. juanzhao5

    juanzhao5

    Joined:
    Nov 15, 2017
    Posts:
    7
    i went ahead and created a new Fitbox that runs ontop of the MixedRealityToolkit for Unity 2017.2.1f1 w/ unity editor Unity Editor-2017.2.1f1 along with sample scene and readme file . How can i contribute this to the Holotoolkit-examples? specifically it leverages the Holotoolkit Interpolator.
     
    Last edited: Jan 11, 2018