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Holographic Emulation not working in Unity 2017.2.0b8?

Discussion in 'VR' started by wegtsd, Sep 4, 2017.

  1. wegtsd

    wegtsd

    Joined:
    Oct 18, 2012
    Posts:
    9
    Hello!

    I have some problems with Holographic Emulation inside unity3d.

    I'm trying to use Simulate in Editor mode with DefaultRoom selected.

    First problem: "Couldn't find spatial stage - we have to track as though we were stationary for our tracking space type, even though we should be at room-scale!" this warning hundreds of times when I hit play button.

    Second: seems like input is not working in the editor.

    Thanks
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    We are tracking the bug, hopefully have a fix soon for this issue. Have you tried any other rooms?
     
  3. wegtsd

    wegtsd

    Joined:
    Oct 18, 2012
    Posts:
    9
    Yeah, the same behavior with other rooms, even if I'll set the room to None.

    Sometimes launches cause errors:
    Code (CSharp):
    1. Assertion failed: Assertion failed on expression: 'IsMatrixValid(matrix)'
    Code (CSharp):
    1. Assertion failed: Screen position out of view frustum (screen pos 734.000000, 288.000000) (Camera rect 0 0 969 611)
    2. UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
    But not every launch.
     
  4. whitebozo

    whitebozo

    Joined:
    Oct 27, 2014
    Posts:
    29
    So I'm using 2017.2 f1 release candidate and still having a whole bunch of these warnings when using the hololens

    Couldn't find spatial stage - we have to track as though we were stationary for our tracking space type, even though we should be at room-scale!

    Is this still a known issue in the release candidate or am I doing something wrong?
     
  5. whitebozo

    whitebozo

    Joined:
    Oct 27, 2014
    Posts:
    29
    Disregard my last post it looks as if the spatial tracking is fine in builds. But building every time I want to test hololens is pretty crappy though. Due to spatial tracking not working in unity editor the Holographic emulation, that allows in editor testing for hololens, is pretty much useless for me.
     
  6. lukasz13

    lukasz13

    Joined:
    Jul 10, 2017
    Posts:
    7
    whitebozo likes this.