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Bug Hole in Spriteshape Edge

Discussion in '2D Experimental Preview' started by F4bs, Feb 2, 2023.

  1. F4bs

    F4bs

    Joined:
    Apr 23, 2019
    Posts:
    19
    Hey, i have this bug that my spriteshape edge is not rendering fully and shows this hole. If i then move the point at that position a little, the hole disappears. Am I doing something wrong? And if its not avoidable, what can be done to at least catch this error? So the spriteshape points can be rearranged if it occurs.

    Since i want to modify the points at runtime this would be crucial for the project. Once the spriteshape points are moved closer to the transform pivot, the bug seems to disappear, but i have points that need to be further away. The points are all on continous tangent mode. It also appears in the newest unity version 2023.1.0.b2. I attached a new project with the issue. If anyone could help it would be really appreciated

    Spriteshape Edge Hole.png
     

    Attached Files:

    Last edited: Feb 2, 2023
  2. F4bs

    F4bs

    Joined:
    Apr 23, 2019
    Posts:
    19
    bump
     
  3. DanielTanBK

    DanielTanBK

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    83
    Hello, thank you for highlighting this problem
    Do use Unity's internal Bug Reporter to report this to get updates on the resolution progress of this issue, and let us know the case ID as well

    In the meantime, turning off Adaptive UV in the Sprite Shape Controller can help to resolve some issues
    Unity_Rraa24kdIy.png