hi, I'm trying to freeze(hold) the vive's position and rotation in the unity scene, Is there a way to override the hmd(vive) position and rotation for holding specified position and rotation value..? I'm using steam vr asset. Previously, i made a render texture(from other camera) and follow the texture in front of hmd(vive) like below code, void Update() { Vector3 pos = hmd.transform.position + hmd.transform.forward * distance.z + hmd.transform.up * distance.y + hmd.transform.right * distance.x; Quaternion rot = hmd.transform.rotation; frontobj.transform.position = pos; frontobj.transform.rotation = rot; } the render textured mesh is located in front of hmd(vive), but the textured mesh is shaking and fluttering in the hmd(vive) screen ( it's okay in the unity editor screen, but not okay in the hmd(vive) screen ) So, i trying to find a way to freeze or hold the hmd(vive) position and rotation for alternative method..