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Hockeyapp compatibility. Bitcode error?

Discussion in 'Unity Build Automation' started by DojoArcade, Feb 12, 2016.

  1. DojoArcade

    DojoArcade

    Joined:
    Jan 22, 2015
    Posts:
    10
    Hi, does anyone know if the hockeyapp sdk can work with cloud build? Just added it to the project but we are getting this error:

    Code (JavaScript):
    1. 18677:        [xcode] ld: '/BUILD_PATH/dojo-arcade.creature-battle-lab.default-ios/temp.zAuLuV/Libraries/HockeyApp/HockeyAppUnityIOS/libHockeyAppUnity.a(HockeyAppUnity.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
    2. 18678:        [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
    3. 18679:        [xcode] ** BUILD FAILED **
    4. 18680:        [xcode] The following build commands failed:
    5. 18681:        [xcode]     Ld build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/arm64/CreatureBattleLab normal arm64
    6. 18682:        [xcode] (1 failure)
    7. 18683: ! build of 'default-ios' failed. compile failed
    8. 18684: /BUILD_PATH/.rvm/gems/ruby-2.1.1/gems/bvr-1.1.6/lib/bvr/project.rb:383:in `publish_build': Could not find .release.yaml in archive path. (RuntimeError)


    Builds ok on Android.

    Many thanks -
     

    Attached Files:

    bart_bender likes this.
  2. DojoArcade

    DojoArcade

    Joined:
    Jan 22, 2015
    Posts:
    10
  3. unitychrism

    unitychrism

    Joined:
    Sep 16, 2015
    Posts:
    122
    The code at the forum link you posted is using our suggested method of enabling bitcode support when it is necessary, the XCode Manipulation API. Glad to see that it helped in this case.