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HMD rotation issues with SteamVR

Discussion in 'AR/VR (XR) Discussion' started by Chris_Williamson, Mar 5, 2017.

  1. Chris_Williamson

    Chris_Williamson

    Joined:
    Jun 16, 2013
    Posts:
    1
    Hi I've got a wierd issue with the rotation of my HMD with a steamVR project.

    I created the project on my home computer and everything is fine. When I brought the executable into work, when I run it, if I look in one direction (lets say 'North') the HMD works fine, if I rotate the HMD to the east, the view tilts wierdly, and now tilting my HMD 'rolls' the camera and rolling the HMD 'tilts' the camera - like the X&Y axis have been reversed.

    I've loaded up unity on this same machine to see if I could reproduce it, and just creating a blank steamVR scene exhibits the same issue on this computer. SteamVR apps and Stingray all seem fine, it just seems to be Unity...

    In addition I've just noticed as I turn my head in the scene, if I turn it 90 degrees the virtual camera turns 180 degrees. If I delete the camera rig and just put in a normal unity camera everything works fine
     
    Last edited: Mar 5, 2017
  2. natesena

    natesena

    Joined:
    Aug 9, 2017
    Posts:
    1
    Did you ever get this sorted? Have the same issue.
     
  3. Anduil

    Anduil

    Joined:
    Jun 11, 2018
    Posts:
    1
    I'm having this issue as well (specifically the part where the virtual environment is rotating faster than the physical headset, which is pretty disorienting). Has anyone found a solution to this issue yet?
     
  4. skrtskit

    skrtskit

    Joined:
    Nov 3, 2018
    Posts:
    1
    having the issue now as well, anyone found a fix?
     
  5. Matt_D_

    Matt_D_

    Joined:
    Jan 10, 2017
    Posts:
    6
    Are you using a non uniform scale on the camera?