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HMD multiplayer

Discussion in 'Multiplayer' started by felsi, Nov 21, 2014.

  1. felsi

    felsi

    Joined:
    Jul 3, 2013
    Posts:
    15
    Hello eyerone!

    I just started developing games. noob...
    And i don't want to spend a lot of money for this hobby.
    The free version of unity is just fine for me.

    I want to develop a game for 2 players using HMD.
    One option is to use the vr-headset for smartphones. (which i own, works fine)
    http://www.durovis.com/index.html
    Another option is of course using the oculus rift... (which i don't own, yet)
    So it should run on various platforms. (Linux, PC, Mac, Android, Iphone)

    Do i have to buy Unity Pro, when i want to develop for the oculus rift? (i've read about a workaround...)

    Is it an good idea to buy PUN Plus to make a simple 2-player game?
    The players are standing side by side and are using the same LAN.
    http://doc.exitgames.com/en/pun/current/getting-started/pun-intro

    And do i need to set up a server?
    Server(iphone) <-> Client(Android)
    or
    Client(iphone) <-> Server(Linux) <-> Client(Android)

    Or is there an easier solution?

    In the meantime i would be happy about any hint, how i can easily test my 2-player-game within unity. :)

    Thanks a lot
     
  2. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,353
    I think free PUN works fine with 2 players.
     
  3. felsi

    felsi

    Joined:
    Jul 3, 2013
    Posts:
    15
  4. Dabeh

    Dabeh

    Joined:
    Oct 26, 2011
    Posts:
    1,614
    IRC it's only the free version of Unity that does not support it. If you have an Unity Pro license, it should be possible.
     
  5. tobiass

    tobiass

    Joined:
    Apr 7, 2009
    Posts:
    3,021
    Photon always requires a server to be available to the clients. That could be in the same LAN but you will need a Windows machine to run the server. There is no hosting in the unity clients for Photon.

    Unity Free does not export PUN Free to Android and iOS. The PUN+ package works around this limit and you can use the Photon Cloud for up to 100 concurrent players. No extra cost.
     
  6. felsi

    felsi

    Joined:
    Jul 3, 2013
    Posts:
    15
    Tanks for your reply

    Hmmm, ok...
    Anyway, i think i'll start developing my game with the Unity Network and without a distinct server.
    The issue with the NAT should not bother me since i'll use the game only within a LAN.

    And if i want to make my game online ready, i'll use PUN+.
    Converting my project to PUN+ in a later state of progress should not be the problem.
    i hope... ;)

    Thanks