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HLSL > SHaderGraph?

Discussion in 'Editor & General Support' started by dmennenoh, Mar 18, 2020.

  1. dmennenoh

    dmennenoh

    Joined:
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    379
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
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    3,276
    What is preventing you in converting the shader to shader graph?
    All components that are used in the shader are available in the shadergraph.
    Just one by one combine the inputs and nodes and you are done in under 10 minutes.
    Try it and if you not get anything done you can take a look at my version.
     

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  3. dmennenoh

    dmennenoh

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    Hi, thanks!
    I found a different one that was easier for me to follow and got it working great! Wasn't too bad.
    This is one I used: http://jon-martin.com/?p=570
    I attached the one I created if anyone wants to have a look.
     

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    fffMalzbier likes this.
  4. dmennenoh

    dmennenoh

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    Slightly better version and I removed the default texture map so it's a bit smaller.

    @fffMalzbier I wasn't able to see any transparency in yours. What am I doing wrong?
     

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