Search Unity

Question Hit Shader Graph Max Node Render Cap

Discussion in 'Shader Graph' started by DanielRiches, Dec 30, 2020.

  1. DanielRiches

    DanielRiches

    Joined:
    Nov 23, 2019
    Posts:
    166
    Hi all,

    I'm using HDRP 2020.2.1f1 and i'm in Shader Graph 10.2.2 , but I seem to have hit some sort of render cap for nodes as new properties and nodes added are completely invisible. So I cant do anything with them :(

    I started using Sub-Graphs which would free up the limit a bit, but now it's at the stage where absolutely everything is in a Sub-Graph or nested Sub-Graph, so theres nothing more I can shave off the limit.

    The nodes work functionally, It just wont render them on screen....

    Does anyone know how to increase the cap? this would help a lot.

    Thanks
    DoomPriestK
     
    Last edited: Dec 30, 2020
  2. DanielRiches

    DanielRiches

    Joined:
    Nov 23, 2019
    Posts:
    166
    I need an answer on this....because...well

    upload_2021-1-2_19-38-18.png


    EDIT:

    I'm now fairly sure this may be a bug with 10.2.2 as I just re-entered the sub-graph and everything renders fine.

    It seems SG may start becoming unstable after a certain amount of nodes have been rendered.
     
    Last edited: Jan 2, 2021
  3. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Not a fix to this issue, but maybe you could write some of your more complex things to a Custom Function node as code? This would reduce the graph complexity and often many things are easier and simpler to write in code.