Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. We are looking for your feedback about Templates! Tell us about your experiences by taking our survey.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Help Wanted HingeJoint2D consistently exceeds angular limits

Discussion in 'Editor & General Support' started by Natecurt, Nov 13, 2020.

  1. Natecurt

    Natecurt

    Joined:
    Jul 25, 2014
    Posts:
    8
    I have a chain-like set of 2D hinge joints using dynamic rigid bodies. When the chain is hanging over the edge of a kinematic object the hinge joints will often exceed their angular limits. This causes the asset to shake quite a bit as it attempts to return to these limits. Unfortunately, they will not return.

    Is this likely due to the mass/gravity scale of the objects? Or is there another reason I am getting this result?

    Capture.PNG

    Capture2.PNG
     
  2. Natecurt

    Natecurt

    Joined:
    Jul 25, 2014
    Posts:
    8
unityunity