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Hinge Joint breaks apart when Colliders are too small

Discussion in 'Physics' started by jpdrude, Sep 13, 2018.

  1. jpdrude

    jpdrude

    Joined:
    Aug 22, 2018
    Posts:
    1
    Hi there,

    I'm trying to simulate some silicon inflatable thingies in unity in a serious gaming context. They are oblong flexible units, which I am physically representing as a row of 15 box colliders connected by hinge joints.
    The trouble starts, when i am freezing my first joint in space.
    The object should start hanging down from that position, which it does if scaled 10 time the size. In the size I am needing it though, it completely rips apart.

    Help would be much appreciated.

    Cheers,
    Jan Philipp