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Hinge Joint breaks apart when Colliders are too small

Discussion in 'Physics' started by jpdrude, Sep 13, 2018.

  1. jpdrude


    Aug 22, 2018
    Hi there,

    I'm trying to simulate some silicon inflatable thingies in unity in a serious gaming context. They are oblong flexible units, which I am physically representing as a row of 15 box colliders connected by hinge joints.
    The trouble starts, when i am freezing my first joint in space.
    The object should start hanging down from that position, which it does if scaled 10 time the size. In the size I am needing it though, it completely rips apart.

    Help would be much appreciated.

    Jan Philipp