Hi there, Just wondering if anyone has had a similar problem to me. I have a object that travels in the x direction and it counts it's distance traveled and this is added up in the score counter, when you die it sends your score to the Highscore counter. everything works perfect and is counting up good. However this is the part that I'm quite stumped on. The Highscore is sometimes off by 1. Sometimes the score updates correctly into the Highscore when you reach a new one but most of the time it is always off by 1. I adjusted the Fixed Timestep to 0.0001 and that seems to make the Highscore update work slightly better but It's still not perfect. I have Googled around and I can't find anyone having the same problem as me. I can post my scripts if need be. I just wanted to see if anyone has heard of this before. Cheers!