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High RenderForwardOpaque.Render in Profiler with a VR game

Discussion in 'General Graphics' started by ThursdayGame, May 16, 2019.

  1. ThursdayGame

    ThursdayGame

    Joined:
    Dec 9, 2018
    Posts:
    2
    I am making a VR game in GearVR with S6, but I'm in trouble with a progress named RenderForwardOpaque.Render. It made a high GPU time of a sudden.
    Look at this image:

    It takes 2~3ms more often, but it takes 17~25ms in this situation. In fact, I had done nothing in the game, I just looked at somewhere empty all the time.
     

    Attached Files:

  2. ThursdayGame

    ThursdayGame

    Joined:
    Dec 9, 2018
    Posts:
    2
    I want to know what does it is, and the reason why it takes a lot of GPU time.
    I hope somebody to help me.
     
  3. prometeoproduction

    prometeoproduction

    Joined:
    Apr 19, 2019
    Posts:
    17
    Have you resolved?

    I have the same problem.