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High Performance Interpreter ?

Discussion in 'Visual Scripting' started by toomasio, May 17, 2022.

  1. toomasio

    toomasio

    Joined:
    Nov 19, 2013
    Posts:
    182
    Code (CSharp):
    1.  - Visual Scripting: Made the High Performance Interpreter public in version 1.8.0-pre.1. You can download this using the package manager if you enable experimental packages.
    Can someone explain what this does please? Also, have there been any other features that will be released soon? Thanks,
     
  2. jeanedouard_unity

    jeanedouard_unity

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    44
    This version is no longer available.
    • A patch version (1.7.8) with some fixes has been released recently
    • You can expect a minor version with a small list of quality of life improvements and some fixes soon
    • We are actively working on the next major version with some huge improvements but that won't come in a near future.
     
    Deleted User and toomasio like this.
  3. Deleted User

    Deleted User

    Guest

    Thanks for clarifying!! Can we expect anything by the end of this year??
     
  4. ericb_unity

    ericb_unity

    Unity Technologies

    Joined:
    Nov 24, 2017
    Posts:
    166
    We can't commit or share any dates.
     
    toomasio and Deleted User like this.
  5. danibacon

    danibacon

    Joined:
    Feb 13, 2017
    Posts:
    8
    @ericb_unity any explanation for this change? we have been waiting for it for a while now ... :/
     
  6. unity_8XcV_ue-CpZtlQ

    unity_8XcV_ue-CpZtlQ

    Joined:
    Aug 26, 2021
    Posts:
    3
    Hello,
    Any update? I rely on UVS to build my game on mobile, and this feature would be very useful for me!

    Thanks
     
  7. jeanedouard_unity

    jeanedouard_unity

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    44
    Hi, we are actively working on the next version of UVS that will include a more performant backend. We just can't give ETA for now.
     
    SurreyMuso likes this.