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Feedback "High" Filtering for shadows in HDRP

Discussion in 'High Definition Render Pipeline' started by PutridEx, Jan 13, 2022.

  1. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    I'm a fan of the properties exposed to you when using high filtering.
    A property to control shadow softness is a must, but it feels like high filtering is more problematic than medium filtering. More hidden issues, and sometimes medium looks better.
    Although when it works, it's much better.

    Any opinions/thoughts on it? What can be improved? Or any problems you noticed using high filtering?

    I tried it in a test project and right away found 2 bugs. Reported both of them.
    Although to be fair, one of the bug reports I'm not positive is a bug.
     
    Last edited: Jan 13, 2022
  2. SebLazyWizard

    SebLazyWizard

    Joined:
    Jun 15, 2018
    Posts:
    234
    The default sample counts are set unnecessary high, atleast for most use cases.
    I went down from 24 to 4 blocker samples and from 16 to 2 filter samples without really compromising the visual quality.

    The only issue I had with them was when I turned off TAA, which resulted in super noisy filtering.
    So TAA is a must have if you want to use them.