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High energy impact with basic 3D scene

Discussion in 'iOS and tvOS' started by Cipy89, Mar 23, 2020.

  1. Cipy89

    Cipy89

    Joined:
    Feb 10, 2020
    Posts:
    3
    Hey everyone,

    I'm developing a low poly game and when I first tested in IOS I was blown away by the resource consumption. After a while testing I have realized that even a new 3D scene with a platform and a ball pushed in a direction with a constant force was using 20% of the processor and very high energy impact.
    How is this possible? Even the phone heats ups a bit.

    Wile my game has around 100K Verts I would like to focus the discution on this simple test.

    I have done the following :
    - Set Vsync to every second V blank (30 fps)
    - Manually added script -> Application set target frames to 30
    - Minimum quality settings (High on IOS)

    Setup : Macbook Pro mid 2012 and a iPhone 7 plus

    Xcode: 11.3.1
    Os: Mojave
    Unity: 2019.3.3f1 Personal

    Please check the attached snip.
     

    Attached Files:

  2. Cipy89

    Cipy89

    Joined:
    Feb 10, 2020
    Posts:
    3
    Bump!