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High-End For Unity?

Discussion in 'Formats & External Tools' started by shkar-noori, Apr 28, 2014.

  1. shkar-noori

    shkar-noori

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    833
    I'm pretty curious about my decisions on the hardware that I use for Game Development, what is the best hardware 'Including Graphic Cards. RAM, Processors', what will i need for High-End graphics without frame-drops? I appreciate any answer from the UT team.
     
  2. wccrawford

    wccrawford

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    There's no answer to that because there's no definitive "high end". Everything will depend on your assets and how well you optimize them. They can't say "X hardware will guarantee no frame drops" because you're the one that will be responsible for making that happen.

    If you want the best hardware, buy the best hardware. If you want mid-level gaming hardware, read review sites and find out what everyone else is buying.
     
  3. goat

    goat

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    Better would be looking for 100% DX11, then DX12 support and in the openGL world the newest version of openGL, 4.whatever. You'll have to stick to Windows to do that though.

    As far as CPU and RAM that's easier: 8, 16, or 32 (even 64 it you have a lot of money) RAM and latest Intel CPU. You can do 2 core or more machines too if you have a lot of money.

    But why do you want machines so high above the specs of what most of your customers could use? You'll have trouble releasing a game they can play on their machines. Already I can't look at many Unity Web Player demos by people with such machines so I sure won't be playing their games.

    If you want high-end because you will be creating and baking a lot of high-res textures that is a different story.
     
    Last edited: May 1, 2014
  4. LaneFox

    LaneFox

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    The best hardware for you is your target hardware. Do you want people to be able to play on average hardware available when the game releases? Then you need to get that hardware and benchmark on it.

    It depends on what kind of user you're targetting, what hardware they are using, what they'll be using when the game is done and what kind of hardware will be standard when its done.

    As far as which specific part of your hardware to upgrade... well.. thats more of an optimization issue than a hardware issue. You should assume the user will have a machine without bottlenecks, and profile the game to load the hardware appropriately (cpu/gpu/ram-bound)
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

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    Any new i5 with a 750 ti card would be cheap and represent a mid-range gaming rig quite well I'd think.
     
  6. jRocket

    jRocket

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    Jul 12, 2012
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    If you want high-end, go for an i7. You won't get much of a performance increase with a Xeon workstation processor and they are expensive. For graphics cards, get a Titan and you can throw whatever you want in your game without worrying about performance.
     
  7. shkar-noori

    shkar-noori

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    Jun 10, 2013
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    thanks alot, so i went with an i7 and a 650 ti, with 8 GBs of RAM. and I dont want the customers to buy this hardware so they can play the game, as goat said, I need it for lightmapping and texture baking.cause with my current i5 and 3 GB unity crashes with System-Out-Of-Memory error. which is quite annoying.