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High CPU usage in build but not in editor (5.6.0f3)

Discussion in 'Editor & General Support' started by mauri_galvez, Aug 23, 2017.

  1. mauri_galvez

    mauri_galvez

    Joined:
    Dec 9, 2016
    Posts:
    4
    Whenever I test my game on editor CPU usage doesn't go as high but for some reason, whenever I test the build of the game, CPU usage goes all the way up to 60%-70%. Anyone has ever experienced this before? Any thoughts on what could be happening? I used the profiler to see if there was anything that would cause this but in editor, there's nothing heavy running on the CPU.
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    On most platforms you can connect the profile to the build running on the device to figure out what's going on.
    (make sure to enable debug build an the autoconnect profiler option in the build settings dialog)