Hello, i have a problem where unity takes up 100% cpu performance whenever i press play in the editor. I dont know how to fix the issue: i already tried optimizing my code and rebooting my pc. For all i know, it's not caused by my code because if i build the game and then run it, it requires minimal cpu performance and it should not because right now i only have simple character and camera controllers. The issue started when i updated unity to version 2018.3.5f1 from 2018.3.2f1. I'd appreciate any help.