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HierarchyDraw - Put your hierarchy icons under control

Discussion in 'Assets and Asset Store' started by thienhaflash, Apr 15, 2015.

  1. thienhaflash


    Jun 16, 2012
    I'm super excited to announce that the HierarchyDraw is now available for FREE !

    Started from a private group conversation by @jesse Werner about how could we (authors of FavoriteTab, Hierarchy2, PrefabEvolution, uFrame & NodeCanvas) improve the current status of battling Hierarchy icons. In the end, we agreed on doing a common asset, open source under MIT license so every author that adding icons to the Hierarchy can support it and hence, works well together [/URL]

    The package comes with 2 easy integration examples, so hopefully asset store authors will have a look and support it.

    Example 1

    Example 2

    And a guide video

    The next version will also allow you to turn off an icon or change the order when you want to, stay tune !
    tosiabunio and nuverian like this.
  2. Gerold_Meisinger


    Sep 8, 2015
    Using Unity 4.6.8 with build settings set to "Windows Phone" or "Windows Store" I get the error:
    71 var typeT = Types.GetType(hName, "UnityEditor");
    The name 'Types' does not exist in the current context

    Apparently the error only shows up in Visual Studio (Community 15 + UnityVS 2015) as the editor starts the app just fine. Putting a #ifdef !UNITY_WINRT around resolves this issue.
    Last edited: Sep 23, 2015