I am using Worldmanager to destroy entities but I want to hide them as well. They are in the scene (Hybrid ECS) but they remain in the scene even though they are "dead". Thanks
For hybrid (GameObjectEntity) you should destroy/set active false the game object, that will make the entity disappear. Destroying the entity does not sync back to GOE. If you set active true again the entity reappear with serialized values in your wrappers.