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Hide Entities

Discussion in 'Entity Component System and C# Job system' started by marvalshot, Dec 4, 2018.

  1. marvalshot

    marvalshot

    Joined:
    Dec 29, 2013
    Posts:
    135
    I am using Worldmanager to destroy entities but I want to hide them as well. They are in the scene (Hybrid ECS) but they remain in the scene even though they are "dead".
    Thanks
     
  2. Spy-Shifty

    Spy-Shifty

    Joined:
    May 5, 2011
    Posts:
    400
    You have to destroy / hide them manually.
     
  3. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    785
    For hybrid (GameObjectEntity) you should destroy/set active false the game object, that will make the entity disappear. Destroying the entity does not sync back to GOE. If you set active true again the entity reappear with serialized values in your wrappers.
     
    marvalshot likes this.