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Hidden/Nature/Terrain/Utilities shader crash

Discussion in 'Shaders' started by ArthurHoeke, May 21, 2020.

  1. ArthurHoeke

    ArthurHoeke

    Joined:
    Nov 27, 2014
    Posts:
    12
    When I build my project including the hub scene and load this new scene my game crashes, but if I load it directly it works properly. I've already included all shaders I could think of, but still having the same issue.

    Code (CSharp):
    1. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    2. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    3. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    4. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    5. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    6. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    7. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    8. D3D shader create error for vertex shader [0x887a0005]
    9. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
    10. (Filename:  Line: 445)
    11.  
    upload_2020-5-21_21-40-31.png
     
    Last edited: May 21, 2020
  2. Da_Neel

    Da_Neel

    Joined:
    Dec 29, 2013
    Posts:
    15
    Fixed it by disabling GPU instancing on all materials in the project
     
  3. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,524
    Does that mean GPU instancing is not supported on iOS?