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Hidden Line Removal shader

Discussion in 'Shaders' started by alejobrainz, Sep 16, 2005.

  1. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    288
  2. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    288
  3. NicholasFrancis

    NicholasFrancis

    Joined:
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    One word: hard

    Something like this could (theoretically) be done in the pro version, by rendering a version of the image that has different colors depending on normals and depth, then running a dilapidated edge detect...
     
  4. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    288
    if its possible you are a rich man :)

    I created a test with the toon shader. if the surfaces would not flicker it would be good enough.