Hello. I was giving it a go at crerating a technical hidden line removal. I tried the Basic outline and it is almost it, but there is a strange flicker on the surfaces. I tried adding a "LOD"="0" on the outline pass of the shader with no luck. a sample of the cynergi apartment with the outline shader can be downloaded at: http://bogota.zerofractal.com/alejandro.gonzalez/VR Demo/stand-alone/cynergi-outline.zip Any ideas?
Any Ideas? The objective is to achieve this look: http://www.sketchup.com/?id=20&gid=378#top http://www.sketchup.com/?id=20&gid=379#top http://www.sketchup.com/?id=20&gid=601#top http://www.sketchup.com/?id=20&gid=517#top Thanks!
One word: hard Something like this could (theoretically) be done in the pro version, by rendering a version of the image that has different colors depending on normals and depth, then running a dilapidated edge detect...
if its possible you are a rich man I created a test with the toon shader. if the surfaces would not flicker it would be good enough.