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hi I cannot compute shader running Megacity in a MacBook Pro 2017

Discussion in 'General Discussion' started by xjsix, Mar 30, 2019.

  1. xjsix

    xjsix

    Joined:
    Mar 27, 2019
    Posts:
    2
    This is my problem:

    Metal: Compute shader (ComputeGgxIblSampleData.ComputeGgxIblSampleData) has 534 threads in a threadgroup which is more than the supported max of 512 in this device


    and I can´t seem to solve it. Thanks to anyone who can help me.

    The demo runs but all the graphics are brown and not synchronize.
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,957
    pcg likes this.
  3. xjsix

    xjsix

    Joined:
    Mar 27, 2019
    Posts:
    2
    thanks... but I can't find this shader line of code in Megacity.