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Hi any updates on these fixes?

Discussion in 'Timeline' started by knocking, Dec 2, 2017.

  1. knocking

    knocking

    Joined:
    Apr 10, 2014
    Posts:
    26
    Last edited: Dec 2, 2017
    JacobSmaga likes this.
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    281
    Unfortunately, they are still in progress. It's taking a bit of time because they are not being worked on in isolation, and several fixes and improvements related to root motion are being worked.
     
  3. knocking

    knocking

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    Apr 10, 2014
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    Alright thanks Seant.
     
  4. JacobSmaga

    JacobSmaga

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    Aug 5, 2015
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    2017.3 is out and it's still not fixed. @seant_unity Could we expect to see a fix in a patch release or 2018.x?
     
    Last edited: Feb 7, 2018
  5. seant_unity

    seant_unity

    Unity Technologies

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    Aug 25, 2015
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    The fixes will be in a version of 2018. I don't believe they will be back-portable to 2017.3.

    Root motion has been undergoing transformations under the hood to better support timeline. 2018.1 has some of the changes that will fix issues with root motion with scale in timeline. You should notice the changes in the inline curve window - root motion values show up explicitly. Those needed to be addressed first, and now the animation team can properly address the absolute vs relative position issue.
     
    JacobSmaga likes this.
  6. zeb33

    zeb33

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    Nov 17, 2014
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    Hi, any news on this fix?
     
  7. OtakuD

    OtakuD

    Joined:
    Apr 24, 2014
    Posts:
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    The timeline is such a great idea but it's so broken with runtime animators, most of my controllers use them but then when I bind the character to the timeline I have to remove the runtime animator which causes all manner of errors.... *pulls out hair*