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hi all, i have a question

Discussion in 'Editor Workflows' started by dioriver, Dec 24, 2018.

  1. dioriver

    dioriver

    Joined:
    Dec 24, 2018
    Posts:
    2
    I'm currently writing a custom importer for a rather obscure file format and I've come across the MeshUtility.Optimize API.

    The question is, does the asset pipeline do it automatically or do I have to call it myself after extracting data from the file and creating my Mesh? The documentation is ambiguous in this case, since it's "procedurally generated" (read from a file and constructed in code) but still kinda using the import pipeline.

    Can somebody with internal knowledge clarify this?