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hey guys do you know any good tools for sound design?

Discussion in 'Audio & Video' started by Eliotz, Oct 2, 2015.

  1. Eliotz

    Eliotz

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    So I'm getting started with sound design and im looking for some decent tools like software and all that good stuff. So im hoping you guys can help me out a bit share some you know are good.

    Any help will be apritiated!

    Thanks!
     
  2. Hjalli3

    Hjalli3

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    If your looking for a free tool to edit sound then try audacity. it's pretty decent for a free software.
     
  3. jerotas

    jerotas

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    What exactly to you expect "sound design" software to do? Then I may have some suggestions.
     
  4. Eliotz

    Eliotz

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    Ok well from sound design I'm looking for something like building gunshot sounds and sci fi hud sound effects.

    I also found this software called FL Studio and I wanna use it for composing the main theme of my game. Should I go with it or there are some better software I could use?
     
  5. Prototypetheta

    Prototypetheta

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    FL studio is good, but if you want to use it properly it costs a bomb.
     
  6. Eliotz

    Eliotz

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    Well I have some money to spend so not too much of a problem for me tho I do want to hear some recommendations. Because FL studio is not the only one out there for example Pro Tools. That software is harder to master but maybe it has something more to offer.
     
  7. jerotas

    jerotas

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    Pro Tools is not just software, it includes hardware. I use Sonar (used to be called Cakewalk way back). There's also Innuendo, Reaper (which is around $75 I think) that are pretty popular. Other options with IMHO worse UI (less intuitive) are Logic, Reason, and Cubase.
     
  8. vazonov11

    vazonov11

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    вполне приемлимо.
     
  9. BrandyStarbrite

    BrandyStarbrite

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    FL Studio and the other DAW's are nice.
    You could also try LMMS as well. It's free.
    And has a Gameboy emulator plugin called Freeboy.
    So you can make all sorts of old school video game sounds.
    If you're good at using DAW's, you can make all sorts of crazy sci fish type sounds.
     
  10. Jordii

    Jordii

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    For sound design I use Ableton Live. It's great at making changes quickly, and exporting your selection quickly. Also it has a large amount of sound design options, but most DAWs have these.
    If you want to design lasers, you most probably want to use a synthesizer as well. But that's a study on its own :)
     
  11. bosone

    bosone

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    as a musician, I honestly would not raccomand you to go into sound design. it needs experience, skills and time. if you are a coder or you want to make games, concentrate on that and do not add too many things to what you are doing. the risk is not doing anything good. rely on someone that already knows music, sfx, software and has some skill or want to develop skills in this field...
    it's of course different if you want to concentrate just on sound and sound design... in that case there i don't have any more suggestions beside the one that already were given to you.
     
  12. Prototypetheta

    Prototypetheta

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    >Implying that having someone else do it is an option for everyone

    I mean you're absolutely right, it's always better to get someone in who specialises in the area, but not everyone is going to have that available as an option to them.
     
  13. Nifflas

    Nifflas

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    Naah, don't be afraid of trying it out. Basic audio skills can be okay for prototypes or even smaller games. See if it's your thing and figure out if it's something you want to dig deeper into, or if you'd rather delegate it. Sure, in a AAA company your role will most likely be a specialist. With indie games however, the smaller a team gets, the more hats each person needs to wear. In Affordable Space Adventures, I was a "director-programmer-modeller-musician-level designer", and most people in the team were also handling multiple areas. The work we did would often overlap. For example, a visual artist better than me would brush up my 3D art, while I'd improve on someone's level design. Finally, the entire team will benefit greatly if the lead designer, producer, or anyone else who manages people has a bit of understanding about everyone's tasks and terminology.

    As for software, I'd like to recommend something easy to get started with. Reason could be a good choice. Since it's not plugin based, everything is a bit more neatly integrated than in your average sequencer.
     
    Last edited: Oct 15, 2015
  14. Prototypetheta

    Prototypetheta

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    Can confirm. My standards are pretty low anyway.

    Also being able to get by with basic skills lets you develop the project enough to maybe attract someone who knows what they are doing.
     
  15. Eliotz

    Eliotz

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    Well Im pretty sure I can do it I'm already: Modeler, Texturing artitst, Level designer, Programmer, Animator, Graphic designer, Director. (Not to mention my other software skills like: Video editing, 3D compositing, Motion Graphics Design and a couple more) And the thing is it's been quite a bit of time and I don't seem to be forgetting any of that stuff and I also I'm not a beginner on most of them and everything is going very well so far. I have a one extra programmer in my team also and thats pretty much it. So I can feel that there is definetly some space for audio aswell. I tried out FL studio and I was actully blown away on how easy it was at least at the begining. And I definetly think thats enough for what I need.

    Thanks for support anyway.

    Love you peeps!
     
    Teila likes this.