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Hey, guys. About animation in maya!

Discussion in 'Formats & External Tools' started by Kaduzaria, Aug 17, 2018.

  1. Kaduzaria

    Kaduzaria

    Joined:
    Aug 17, 2018
    Posts:
    2
    So, I'm having the following problem.
    When I export my animation from maya in FBX, everytime the mesh, the shaders and some other things that I don't need on my animation clip when importing to Unity.

    Someone would know how to fix this problem?
    I've already tryed to change the settings on the FBX expor in maya, but no succes!

    Thanks.
     
  2. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    Make sure you delete any unwanted stuff before exporting?
     
  3. Kaduzaria

    Kaduzaria

    Joined:
    Aug 17, 2018
    Posts:
    2
    Actually I've solved the problem, when I import my animation to unity I just duplicate my animation clip and delete the rest. Worked like a charm.
    Of course I believe there's a correct way to do this, but that solved my problem.
    Thanks, man.