I am pleased to announce the release of HexGlobe! WebPlayer! http://www.electricrune.com/Worlds4/GeoGlobe4.html Inspired by 'HexPlanet,' HexGlobe allows the user to create hex-based globes that can be used for turn-based games. The base of the system is an icosahedron, a solid figure with twenty triangular faces. Each face is divided a number of times, and the vertices are normalized into a spherical shape. Each vertex from this stage becomes the center of a hexagon. The data for the terrain is loaded from a map the user creates, land is raised, and a fractal function is applied to each of the original triangular meshes, simulating actual terrain. There are toggles for creating and saving the texture maps, which are created with a procedural 'air-brushing,' so there are no ugly repeating patterns in the hexes. The hexagon grid is a separate, toggle-able layer. The distance around the equator of a globe is equal to the number of subdivisions, times 5. HexGlobe supports sizes from 5 (equator=25, # hexes = 252) to 100 (equator=500, # hexes = 100,002). This is a sample of a section of the input map that makes the globe in the screenshot and webplayer demo (50 subdivisions). Included are size 10 and size 50 globe maps of the Earth, and documentation on how to create worlds of your own. Out of the box, there are six heights of terrain (Water, Low Plains, Plains, Hills, Mountains, and Extreme Mountains), and four kinds of 'ground cover': Grass, Forest, Sand, and Snow; but the user can easily extend this basic terrain system to suit their individual design needs. This is not a game in a box, but this is all the base functionality you need in the map/board part of a strategy game you might want to design. It has been kept intentionally basic to allow for extension by the user in a variety of ways. A basic pointer has been included to show that these hexes are discreet points on the surface of the globe, and how they can be referenced and clicked. If you've been thinking of making a grand-scale strategy game, this engine could save you literally months of design time!