Hey, I've been working on a game for the past few months and have hit a bit of a snag code wise. While most games use 100's of hexagon tiles to make a game world, I want my hexagons (20 in total) to be terrains that are linking together and therefore don't want to be using a chunk system (or should I be?). Ive attached a quick diagram as I'm not great at explaining it. Currently, Im getting out an List of hexes with the following data ordered in ascending X, Y and then Z. I have the Cuboid cords of the hex, ID of the hex and rotation all saved within a List to be used. My question is: can anyone tell me which direction to head in for this? Ive read plenty of sites on hexagons but am still unsure of how to transfer this across to unity?