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HEROIC FANTASY CREATURES FULL PACK VOLUME 2

Discussion in 'Assets and Asset Store' started by PROTOFACTOR_Inc, May 22, 2014.

  1. Stiffx

    Stiffx

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    Fantastic pack @rosor just passing by to show my support. Keep it up
     
  2. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Thanks @Stiffx! Gonna have to stop by your site so that I can register my purchase... really hope I can find some time to play around with awesome kit... I have some ideas but need time to create some cool stuff in my spare time...
     
    Stiffx likes this.
  3. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Download links sent to customers who purchased from PROTOFACTOR STORE.
     
  4. Rajmahal

    Rajmahal

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    Cool ... If there's some way to get an early adopter discount, count me in.
     
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  5. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Sure. but first I need to figure out how things will be planned. Going to create a dedicated thread for these new packs.
     
    Ramsdal likes this.
  6. ivendar

    ivendar

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    Great work on Unicorn and Pegasus. :)
    About the bosses what I think would be really cool is if they could move and you jump on their back or such the like or thrust a sword in a wing or leg or whatever and grab it to hold yourself there while boss is roaring and such the like. Of course for such ideas there would be need of some humanoid animations for mecanim within the pack too. Also I'm not that sure about what's a good way to have such a boss move exactly, maybe having some invisible colliders above or points used to connect a player. Whatever. Just some thoughts. ;)
     
    PROTOFACTOR_Inc likes this.
  7. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    shadow of the colossus...
     
  8. ivendar

    ivendar

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    Had to google it. ^^ Never heard of it before and never played it ;) Only have PC no consoles. But if it's any good I hope it inspires you. :D
     
  9. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Delighted to announce you guys that v1.28, final and complete version of the pack, is now live. 30 creatures included for $350. A little bit more than $11 per creature... bargain.
    cheers and happy Easter for whom celebrates it.
     
    Ramsdal likes this.
  10. Ramsdal

    Ramsdal

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    Awesome pack!! Looking forward to your next project!!! :)
     
    PROTOFACTOR_Inc likes this.
  11. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Thanks @Ramsdal . Hope you'll be pleased by our next creations.
     
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  12. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Little update on this pack, nothing major. Just that a user reported an issue with the gargoyle model: little hole, in the geometry's wrist area... the issue is now fixed. the gargoyle model has been updated on PROTOFACTOR STORE and on the Asset Store. the volume 2 is currently being processed and should be live with this fix later today.
    All apologies for the inconvenience.
     
  13. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    V1.285 is finally live with the Gargoyle fix.
     
  14. nasos_333

    nasos_333

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    I updated the store review to reflect the amazing new work :), i had to with all the beyond cool upgrades, the work is simply stunning

    As always cant wait to see what is coming next :)
     
  15. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    @nasos_333 : thanks for doing this! highly appreciated! Not sure if you noticed but V2.18 of volume 2 is live with the upgraded Barghest and Volcrate. However this last version has a tiny little error: an idle animation for Barghest is not looping properly. It's an easy fix and an update is on its way. V2.181 will solve this tiny issue.
     
  16. nasos_333

    nasos_333

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    Yes, i was just on the store page and noticed the upgrade :), very cool work on both creatures and all the previous ones
     
  17. Steve-Tack

    Steve-Tack

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    I bought the vol 2 pack a million years ago on sale and just tried importing it into Unity 2018.2.15f1.

    Do these have issues with certain animations in newer versions of Unity? Are they significant? I got 226 import warnings, such as:

    "File 'DARK ELF@walkForwardAimingBow' has rig import warnings. See Import Messages in Rig Import Tab for more details."
    "File 'DARK ELF@walkForwardAimingBow' has animation import warnings. See Import Messages in Animation Import Tab for more details."

    I clicked on that animation, and I see this in the Rig tag "Import Messages" area:

    "Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file: 'thigh_l' : position error = 29.14030 mm"

    And this in the Animation tab Import Messages:

    "Clip 'Take 001' has import animation warnings that might lower retargeting quality: Note: Activate translation DOF on avatar to improve retargeting quality. 'spine_03' is inbetween humanoid transforms and has rotation animation that will be discarded."
     
  18. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    If you want to get rid of those warnings just switch the fbxs to generic and not humanoid. You shouldn't have problems with retargeting if you keep the humanoid rigs. Not sure if the masks have been set up for the dark elf in order to use all the extra bones used to animated the bow, arrows and all that gear.
     
  19. Steve-Tack

    Steve-Tack

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    OK, thanks!